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| New skill area idea..already coded and ready! | |
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Should this be the new skill area? | YES! I love you ChΩwdΣr! (no homo) | | 67% | [ 2 ] | No, I hate you ChΩwdΣr! | | 33% | [ 1 ] |
| Total Votes : 3 | | Poll closed |
| Author | Message |
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ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: New skill area idea..already coded and ready! Thu Aug 06, 2009 12:53 am | |
| I think we need a beter skilling area. The one we have now is a bit cramped with all the altars. I will gladly code a brand new skill area. I'll update when i complete...If you want it you can have it Nerdzz. The current one is kinda unorganized. =\ most people cant find stalls right away.. Pics: New Stuff: Rc is nearly 100% added blood and soul crafting. More to mine (coal, iron, tin, copper added) Not enough room for wc...but if u'd add a mage tree maybe? lol same old other stuff Shops: Brian. basic shop from old skill area Banker near the anvils (force of habbit) PLEASE NERDZZ YOU THIS AREA. I REALY WOULD LIKE TO SEE THIS BEING USED. IT ONLY TOOK ME LIKE 1HOUR BUT I STILL WANT YOU TO USE. Nerdzz pm me or reply if you want it.. | |
| | | Nerdzz Owner
Posts : 108 Points : 5897 Reputation : 18 Join date : 2009-05-09 Age : 30 Location : Stockton,cali
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Thu Aug 06, 2009 3:35 am | |
| iv seen this befor but if you add this sumwhere alot servers dont have i would change skilling area | |
| | | ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Thu Aug 06, 2009 3:36 am | |
| - Nerdzz wrote:
- iv seen this befor but if you add this sumwhere alot servers dont have i would change skilling area
the area, but i just spent an hour coding it.. and varrock is original? this is my skill area from "Seer-Scape v1" just ask meepmeep ingame
Last edited by ChΩwdΣr on Thu Aug 06, 2009 3:55 am; edited 1 time in total | |
| | | ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Thu Aug 06, 2009 3:49 am | |
| im gonna post the codes just incase anyone else likes it. idc if you take credit...leechers - Code:
-
***all of this stuff goes into client.java cept npcspawn stuff delete the stuff with *** infront
***Put with global objects (deletethis statement)
//Mining rocks makeGlobalObject(3353, 9626, 2109, 0, 10); makeGlobalObject(3352, 9626, 2091, 0, 10); makeGlobalObject(3351, 9626, 2094, 0, 10); makeGlobalObject(3350, 9626, 2093, 0, 10); makeGlobalObject(3350, 9627, 2097, 0, 10); makeGlobalObject(3350, 9628, 2103, 0, 10); makeGlobalObject(3350, 9629, 2105, 0, 10); makeGlobalObject(3350, 9630, 2106, 0, 10); //Anvils and furnace makeGlobalObject(3358, 9626, 11666, 0, 10); makeGlobalObject(3350, 9635, 2783, 0, 10); makeGlobalObject(3350, 9633, 2783, 0, 10); //elem altars makeGlobalObject(3358, 9650, 2482, 1, 10); makeGlobalObject(3353, 9648, 2478, 1, 10); makeGlobalObject(3353, 9643, 2480, 1, 10); makeGlobalObject(3357, 9646, 2481, 1, 10); //otheraltars makeGlobalObject(3366, 9650, 2483, 1, 10); makeGlobalObject(3369, 9646, 2484, 1, 10); makeGlobalObject(3372, 9650, 2485, 1, 10); makeGlobalObject(3374, 9646, 2486, 1, 10); makeGlobalObject(3387, 9642, 2487, 1, 10); makeGlobalObject(3372, 9639, 2488, 1, 10); makeGlobalObject(3369, 9667, 2489, 1, 10); makeGlobalObject(3375, 9657, 2490, 1, 10); //Thieving stalls makeGlobalObject(3371, 9634, 2562, 2, 10); makeGlobalObject(3375, 9632, 2560, 2, 10); makeGlobalObject(3372, 9628, 2565, 2, 10); //farming patch ***i hope, idk mines diferent but i think this is yours makeGlobalObject(3365, 9631, 8050, 2, 10); ***put with the other runecrafting stuff..this is for blood and soul crafting (serch "runecraft")
if (objectID == 2489) { //soul runecraft(80, 150, 566, 150, 150, 150, 150, 150, 150, 150, 150, 150);
} if (objectID == 2490) { //blood runecraft(90, 150, 565, 150, 150, 150, 150, 150, 150, 150, 150, 150);
}
***under public void Deleteobjects deletethatobject(3379, 9655); deletethatobject(3363, 9640);
***for the portal idk what ur portals id is PLZ KEEP THE sM OR ILL QUIT. I dont like people taking credit for my work... if(objectID == ###){ toX = 3363; toY = 9640; sM("This was coded by Chowder!!!"); }
******autospawn.cfg spawn = 1039 3357 9632 0 0 0 0 0 1 spawn = 494 3350 9634 0 0 0 0 0 1 leech idgaf.....noobs Nerdzz plz suggest an area for me to reposition everything to. It has to be bigish. at least the size of this. | |
| | | ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Fri Aug 07, 2009 12:01 am | |
| Well..since Nerdzz didn't like the last area -.-..i going to take the time to make another in an area that i've never seen as a skill area b4. If this area doesnt even get considered being used im giving up helping with this server. With all of the stuff i tell nerdzz i rarely see any of it done. this one this that i've seen done with the help of me was some items i got for nerdzz. I offered to recolor items for nerdzz...no reply, i offered to try and model some weapons, no reply. I take to time to code a skill area a reply but preaty much tellling me not good enough...ill update (maybe) in a new post. Dont be surprised if i dont update. | |
| | | Nerdzz Owner
Posts : 108 Points : 5897 Reputation : 18 Join date : 2009-05-09 Age : 30 Location : Stockton,cali
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Sun Aug 16, 2009 1:49 am | |
| - ChΩwdΣr wrote:
- Well..since Nerdzz didn't like the last area -.-..i going to take the time to make another in an area that i've never seen as a skill area b4. If this area doesnt even get considered being used im giving up helping with this server. With all of the stuff i tell nerdzz i rarely see any of it done. this one this that i've seen done with the help of me was some items i got for nerdzz. I offered to recolor items for nerdzz...no reply, i offered to try and model some weapons, no reply. I take to time to code a skill area a reply but preaty much tellling me not good enough...ill update (maybe) in a new post. Dont be surprised if i dont update.
Hey lol ill still wat the other skilling place if i can still get lol i liked it but u never send me any cords or anything for me it. | |
| | | ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Sun Aug 16, 2009 2:09 am | |
| Ok, ill sned you the codes, allthough it's in my server.. Well you're not a leecher in my eyes seeing i willingly gave it up. | |
| | | Nerdzz Owner
Posts : 108 Points : 5897 Reputation : 18 Join date : 2009-05-09 Age : 30 Location : Stockton,cali
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Sun Aug 16, 2009 2:19 am | |
| you need get ur self e messenger dude lol so we can talk when ever u r on so try got a msn messenger | |
| | | ChΩwdΣr Forums Mod
Posts : 104 Points : 5834 Reputation : 5 Join date : 2009-06-09 Age : 31 Location : Hell.
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Sun Aug 16, 2009 2:30 am | |
| pmed link for skill stuff, cant wait to see it in server. Missing: Smithing and farming...idk ur furnace/patch ids
ill look into msn again.. dragonv4@hotmail.com | |
| | | Nerdzz Owner
Posts : 108 Points : 5897 Reputation : 18 Join date : 2009-05-09 Age : 30 Location : Stockton,cali
Character sheet LastScape:
| Subject: Re: New skill area idea..already coded and ready! Mon Aug 17, 2009 5:43 am | |
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